Code: cubemap = C: TheKlub17 mod activemod hook5data envmaps EveningField.dds cubemap = C: TheKlub17 mod activemod hook5data envmaps EveningField.dds. This can be avoided by using a third party level definition and not one from the starter pack (who knows this problem could be fixed. So assuming the path is correct and that you have left it default, which again is customizer room cubemap enabled and default room disabled, you will encounter a bluish customizer room, but when you go to a proper hook5 room (meaning it has a proper hook5 level definition), it will most likely be pitch black as no lights are placed and the 'environment lights' aka cubemap is disabled. The game has great character customization functionality and very simple pose creation. The reason for this is because hook5 basic doesn't allow you to use the hook menu which allows you to place lights etc, and the cubemap (just think about this as the environment light source for now) is commented out in the 'default room settings', but not commented out in the 'customzier room settings'. Here in Klub Exile we develop and provide mods for Klub 17 VX. MEGA MOD PACK: TK17+3D SexVilla+H5+Modsgarden+Hootie (ThriXXX) 0 Comments Leave a Reply. open 'main11.fx' and update the path for the default room and the customizer room. The rest require dressing up in new skin and hair to play. Extract 'ActiveMod' folder from 'StarterContent.zip' to 'Mod' folder. Extract updated hook files from 'hook5basicversion.zip' to 'Binaries' folder.
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